Assassin's Creed Brotherhood The fictional universe of Assassin's Creed is proving increasingly for its particularity. Sa create a network of stories that intertwine with each other and do not leave any open space - both temporal and conceptual - in macro-history. We can define the narrative structure of this game as an extension in depth and vertical rather than horizontal to the surface.
On November 18, 2010 was released Assassin's Creed Brotherhood, which is the third installment of the continuing saga but the second. In this act, the curtain falls on the exploits of Ezio Auditore from Florence that defeats the Borgia family. Assassin's Creed II ended in the crypt of the Vatican: Ezio had magnanimously decided to leave in life, Alexander VI had taken possession of the Apple of Eden and had a dialogue with gods, Minerva, opening a complex scenario and branched. The Brotherhood starts exactly in the crypt of the Vatican. Ezio escapes and goes to his villa in Monteriggioni. Has the Apple of Eden and meets with murderers and allies: his uncle Mario Auditore, his sister and his mother, Caterina Sforza and Machiavelli.
However, the authors of the game, having blended historical fact with fiction, must deal with another important character: Cesare Borgia, the Valentino . It is he who, at the beginning of the game, Monteriggioni attacks, destroys, kidnaps Catherine, seriously injures and kills Mario Ezio. Ezio loses consciousness and wakes up on his horse in Rome. Has nothing, neither money, nor weapons, nor to sell health, but must rebuild everything and must defeat the enemies.
Rome is a corrupt city and its people is oppressed by a family that controls everything from the Vatican. Ezio start to undermine the security of the Borgia from the bottom up, releasing the first parts of Rome occupied by their captains, then restoring and enriching the city and the people and then recruit to his cause, the common people.
Thus was born the Brotherhood. Ezio, Tiberina Island, creates his own den, which manages its twelve Assassins, trains them, sends them on missions, using the friendships of courtesans, thieves and mercenaries, and with this large group of allies and followers, step by step destroys the castle of the Borgia, to defeat the Valentine in the historic battle of Viana.
In the game itself would shortly. But inevitably extends to become infinite.
As I said, with the Brotherhood you have the clear perception that the fictional universe of Assassin's Creed is developed in depth. It is preferred to the diachrony of a normal sync history. The game lasts ten hours. But times are considerably longer, since, in addition to the primary story line: you have to explore all the dens of the followers of Romulus, in order to find the key that allows access to the armature of Brutus, Murderess which killed before its time Julius Caesar, you must leave the zone of influence of the Borgias, they must restore all of Rome, you must defeat all the Templars agents (men and women that Cesare Borgia spread here and there in Rome), must participate in the missions of thieves and courtesans , you must explore the places Templars, you must destroy the war machines that Leonardo has built for the Borgias, they must explore the memories of Cristina, you live the Copernican question and save all the scientists and artists of the time, are recruited and train assassins, you meet and overcome the challenges of the guild (guild of assassins, the courtesans, thieves and mercenaries) you retrieve the feathers of Petruchio and the flags of the Borgias, they must overcome the challenges merchant to buy more items from the blacksmith, the doctor, the tailor and the art dealer.
All that makes the events of the game will not occur in time sequence, but always contemporary. It creates a kind of absurd fascinating time, then that is the absurd time Animus: The ability to be both present and past, of being in a place but also in another.
In fact, in 2012, Desmond Miles, a descendant of Altair and Ezio, continues to make its own investigations. Desmond has now developed all the skills that have genetically Assassins and is located in Monteriggioni, in the half-ruined villa Hearing officer, to escape the Templars dell'Abstergo who seek him, because only by analyzing their memories can find out where he hid the Ezio Apple. In Monteriggioni Desmond must explore the land and recover the lost objects of his ancestor. At the end of the game, will come to Rome to retrieve the apple of Eden. But Apple will take him to do what you do not expect: the driving up to kill his friend (and maybe something more) Lucy. In addition, the writing credits, you hear three voices, hitherto unheard, that dialogue. These voices are hardly mentioned during the exploration of the glyphs in the Subject 16, with which you can rebuild another video and another piece of this gigantic puzzle.
addition to the single player mode (the story of Ezio) there is the multiplayer. This mode is only available online and takes the player on the other side of the coin. You can only choose agents Templars, a battle between the Templars and is Templar. Each agent has a Templar history. Some of these are developed in single player mode, but the knights who Ezio kills six agents are just some of those who may be chosen for the game online. Apparently there is no trace of the other or do not talk in detail.
But no.
In conjunction with the Brotherhood, the Ubisoft has released the Facebook social network game Assassin's Creed Legacy Project. It is an intricate universe of play, which is to address the needs of action points that allow you to go forward in the history and experience, money, items of manufacture or obtain and allies. The Legacy Project is divided into three areas: Wars of Italy, Rome and holidays.
it is assumed that the underground war between the Templars and the Assassins has always existed and continues to quietly influence history. In the first chapter of Rome, All the stories are addressed outstanding staff Templars of Brotherhood. Through the eyes of Fiora Cavazza, courtesan to the first service of the Templars and later passed on the side of the Assassins, we know all the characters and stories of other agents. Life and death, especially the Knights Templar is described in detail and find yourself short to live in and read a story particularly compelling. In Italy we are talking about the Wars of Assassins prior and contemporaneous Ezio: Bartolomeo d'Alviano, Mario Auditore, Ezio uncle, Francesco Vecellio and Perotto Calderon. This has historically been the messenger of Cesare Borgia and Lucrezia's lover. In the fiction of the game, Perotto is that makes a Murderess double play with Caesar, but not with Lucrezia, he loved deeply and mother of his son.
Just for Lucrezia and her child will get Perotto against the order of the Assassins and was killed at the hands of his pupil Francesco Vecellio. After getting to know the story of Francis and Perotto, move back to Rome. Here, in the second chapter, we sense that the son is recruited by Francesco Perotto. And, in the third chapter, we learn how to Francesco Vecellio was trained by Ezio able to make a murderess.
By extending the story on multiple platforms, we know what we did in Ezio dead, giving an impressive veracity to the character and reality at the time he spent.
Emblematic in this respect are the memories of Christina. The question is Cristina Cristina Vespucci, the girl with whom, at the beginning of Assassin's Creed II, Ezio spent a night of love. After this brief appearance Cristina fades to return to Memories of Bortherhood. This is a fascinating question, since, once interacted with the Memory of Cristina, Ezio, while being in Rome in 1503, back in time and look back at all his love story. It starts from when the guy knows Cristina Florence and saves it from harassment by Vieri de 'Pazzi. You can see when and how Ezio has buried his father and brothers (just what I mentioned in Chapter Two). You can feel the enormous ambition that has always tied to Ezio Cristina: When the two split up, they exchange a trinket, vowing to stay together forever. However Ezio and Cristina are removed from the events and when he comes back looking for her, she's already betrothed to another man, Manfredo. Though jealous, Ezio accept their marriage, but he never forgets his beloved. In fact, Ezio found Cristina years later in Venice, but she rejects him, tired of a love so variable. The latest recall covers their history is excruciating. Ezio is found to defeat the Savonarola in Florence (Chapter extra Assassin's Creed you play a download from PlayStation Network) and here, the thugs of the Dominican, in retaliation, they take it with Manfredo and Cristina. Manfredo dies immediately. Ezio Cristina saves, but after a mutual declaration of love in extremis, she dies in his arms.
As I said in my previous post about Assassin's Creed, the charm of this game lies in parallel relationship Desmond / Animus and Player / Console. As Desmond needs a machine for living in diving events, so the player must use their platform to explore the game. The identification is almost total. Explore the life of the character, extend, deepen it, makes the player feel Ezio in all respects.
I think nothing short of shocking and brilliant the last action before the end credits. The Apple Desmond maneuver to force him to kill Lucy, although he obviously does not want. At that time we players, like Desmond, we are all focused to get away from Lucy, but the apple and the game we can not use our will and force us to act in their own way. As Desmond feels helpless and hopeless in the face when he is committing against his will, gamers so we feel helpless not being able to choose what we want. The overlap becomes total. It becomes Desmond without any deviation.
In fact, the subtle play of identification between the player and the player continues the Legacy Project: Animus imagine that the program is real and that the players are the real subjects which are examined genetic memories. Every so often, between a thing and another, the Abstergo sends some psychological questionnaires, testing the ability of the player (the player's true , not a mysterious protagonist of the game!), What he understood, and its fidelity to cause.
Reality and fantasy, the world of the screen and the world outside the screen become the same thing. It is likely the hallucination. Just as Desmond, who lives with her out Animus spectral hallucinations of a past time ever.