Wednesday, June 16, 2010

Average Japanese Breast Size

PROJECTIONS NIGHT - Friday Night Lights

Clear eyes. Full hearts. Can not lose.

The Dillon Panthers guys can read this sentence every time they want in their dressing room. The cry with all the strength they have, while they bang their helmets against each other. In the field, including tackles and crazy racing towards the goal, they support each other, become strong, they win. The lights on Friday night and every problem vanishes in the surrounding darkness. What remains off the field. Inside the camp, only a passion for winning hearts filled with a purity disconcerting.

Friday Night Lights. A serial a surprise. Continuous emotion. An explosion of lights in the sky.

as the best sports and teen drama of all time, like any fine work and experimental, Friday Night Lights does not arrive at all.

The sport in question is football, a game typically American. The team in question is that of the Panthers, the high school in Dillon (imaginary town in Texas). Than any other character, Coach Eric Taylor, a brilliant football coach, the first from which the purity and honesty of the convictions. What shall bear any problem, in and out of the team, what, goatskin and coach, is also a father. His wife Tami is a consultant in the same school where her husband works. The spalleggia, critics and comforts him in every decision. They pass each other the problems of boys, just as if they were a team of two. Yes, because Friday Night Lights is the real game of life which is played off the pitch. What

played Dillon.

Dillon does not exist. But it embodies the typical American city of the province in the depths of the United States. We are a school, two churches, a car dealer. A bar, a streep club, snack bar. We know everyone by name and surname and crazy exclusively for football. All around, a typical Texan desert. A small town far from any other, away from the central state. It is inhabited by people who, if they visit New York, they feel in a foreign land. Dillon is America, but a different America. Everything comes to this small, everything is heard. In fact, the great merit of the series is to not to create the types never fixed. Each character is unique. We must not think of a teen drama of the most popular and - add - stupid. There are students who pretend to be starlets and try to copy bad soap operas, low alloy. There are guys who go to school to meet, fuck and then sigh with tears and her eyes sparkling.

The pilot episode is just so overwhelming. Jason Street, the quarterback of the team, is the perfect guy in every respect. Handsome and confident, model student, in front of him is a bright future as a player. Boyfriend is probably the most beautiful girl in Dillon, Lyla, Captain Cheerleaders of the team. Jason is the driver of the group. Before entering the field is all kneel down, make them pray, spurs them on. Ten minutes later, Jason does a nasty tackle, it falls to the ground, unmoving never to rise again. Paralyzed legs and crippled hands, to seventeen years Jason is forced to reconsider everything. Just as Matt Saracen, reserve quarterback subscriber to the bench, shy boy who lives alone with her grandmother suffering from dementia: as soon as Jason gets injured, the coach throws in the field, handing the leadership team and the fate of the match . Matt is one of those who speak softly, do not ever raise his eyes when someone talks to him. Matt has been abandoned by his mother and father let alone for Iraq; deals unflinchingly with a grandmother who loves him but has an endless array of problems. Matt studies, trains, works. It supports everything. And in the field becomes a lion. When it's one of his throws, the ball comes to rest in the arms of Brian "Smash" Williams. The black boy running like the wind. The boy haughty, proud and a little 'arrogant with his attitude that masks a difficult life and an escape from the ghetto. Or is one of the powerful shoulders of Tim Riggins is the ball away. Tim is the beautiful and damned in history. Beautiful, alcoholic, phenomenal, in a tender heart, too soft. Steering a middle course between the chaos, inside and outside of him, and a desperate desire for peace and happiness. Easy, too. Around them, a cast of characters ever smaller and ever-changing. Lyla, Tyra, the smart girl who wants to escape from his destiny as easy woman, Julie, the daughter of Coach Landry and his metal band in a garage. Each of them wants to go out, to succeed, to succeed. Maybe at the university. Or find balance and a bit 'of peace.

And find it. When Friday night, travel or home games, it comes into play, you sit in the stands, light up the lights. Every problem vanishes and becomes only reason to win. To let off steam. In order to remain pure. And for this win. Always. Even when you lose.

We often speak of God but without any conviction. God is a word sometimes empty, sometimes a placebo, other times just a mask. Where is God if, after having prayed intensely, Jason is paralyzed? The fact is that each character's story is a little 'god. Everyone is master of his own life and the fight by coming to terms with adversity. The challenge. Win or lose. But still fighting.


Three seasons seen in almost a month. Waiting anxiously for the fourth time that the charges are on Joi. The series is clear on Rai4, after going on Fox. In Italy, unfortunately, you will not find magic with the title of Friday Night Lights, but with the insignificant High School Team. Name that limits each significance and any chance of the series (on the disasters of securities, a day I'll write).

Friday Night Lights is likely to be in every particular, and experimental point of view.

First, the standard serial is not the usual ones. Each series tends to count among the twenty-three and twenty-five episodes. The first set consists of twenty-two episodes of FNL. The second of only fifteen, due to the writers' strike. However from here it was decided to adopt the standard of the thirteen episodes: thirteen are in the third, fourth and fifth series. And it's amazing how a story can be dealt with choral thirteen episodes: no excess, no unnecessary lengthening of the story, no deviation. One has the sense of a compact narrative flowing smoothly.

Second, the direction and editing.

The director relies on hand-held camera, often flickering, the use of frames "useless" to the story or pictures from unexpected points of view. The machine at hand involves a total freedom for the actors, who move to their liking. The camera follows them without rules, sometimes flat sequentially, while the performers take a drama that focuses on daily speech: improvise their lines, often talk over each other. What you notice most is the leapfrogging of field and no perfect match between the fields and reverse: in both cases the connections are lost on the look. You can shoot a scene from under his elbow and zoom in on a face. An actor can cover almost any target. The image can be out of focus. Natural light can do reverb on the machine. The natural light becomes almost a symbol here. Usually these series reduces the shooting, but FNL in the exterior are many, often built through long tracking shots. Many sequences are silent. A lot of downtime. A total of a desert playground. The machine wobbles, the orange light of sunset creating shades. On the side, a small, one player kneels and laying his shoes playing in the grass. Lingers with his head down. Prolonged silence, time dead. Lyricism.

And here we reach the climax of this series. The music. Explosions in the Sky have created a ost of all respect that points to the contrast with violent images. Apart from a few roars metal in the most excited of the lots, the music is slow. Collides against shaky images and faces tested. The music is king, it becomes a way to break through the pictures and get where there are no words. There are many sequences in total silence, music and parade of places, faces, situations. Inferences and emotions to the viewer. It happens to watch a fast-paced game. And maybe the last few minutes are in slow motion. The guitar arpeggios, slow. Touches a chord. The ball goes into touchdowns. The music explodes.

I noticed the emotion that gave me this series thanks to the continuous disclosure of director and cinematic techniques. The camera is . It is making a shot, the proflimico is photographed. The director shows. For the first time I found myself faced with a series to advance the story does not rely on the usual reverse fields that orchestrate dialogues verbose. These are the pictures to build it (and the actors, really talented here: it is not easy to communicate with facial expressions or eye). Then there assembly. Syncopated alternating parallel - copy the alternation "Violent" in one of the last episodes of the first series: while the Panthers play in the mud in a field beyond recognition, Tyra Colette suffers violence. For short fragments alternate the bodies of players who plating with no holds barred and unrecognizable images, fast, and close-ups of Tyra trying to get rid of the close of the rapist.

music. An episode opens with a long shot on the Texas desert and a tree in the distance. It is dawn. Music is the only living thing. I immediately jumped to mind Pasolini's that phrase about the sound: "The source music breaks through flat images, or deceptively deep, screen, opening on the deep mixed and boundless life. "That's exactly what happens in FNL. Jason Street in the wheelchair is returned to the field, along with his team in a capacity crowd that pays the due honors. Exlposions The one part in the Sky , the festive atmosphere and a bizarre game of each other. At the center, Jason with his dissonant mix of emotions. inexplicable but perfectly understandable because the encounter of image and music. And you end to participate wholeheartedly in the fate of Dillon Panthers.

Helmets up, you run, you scream. They celebrate, have fun, drink, kissing, crying. We quarrel with their parents, study, work. All with a simple stun . What happens in History does not belong to us, but it becomes ours. The desire to fight and win.

Then, light up the lights. And for the duration of a game where all the emotions of a small town in the middle of a field. It is an explosion of magic.


To give an idea:

Trailer of the first set.

"Your Hand in Mine - Explosions in the Sky



Thursday, June 3, 2010

Outlet Wrestling Singlet

NIGHT SCREENINGS - Assassin's Creed Lineage


Nothing is real, everything is permitted.

So runs the Assassin's Creed. Very apt expression for a game like Assassin's Creed, Ubisoft signed. A game so damn mind re simulacrale wings to be in every respect. For this, anything goes. Everything.

For my little reasoning (which I hope does not seem spoiled by fans unleashed in me), from the movie. Coinciding with the release of the second chapter of the game, Ubisoft has produced and made freely available to the Assassin's Creed ShortMovie Lineage - downloadable in HD on the PlayStation Network. The film is ambientat or in 1476, shortly before the beginning of Assassin's Creed 2 and follows the fortunes of John Auditore, Ezio's father, protagonist of the second chapter of the game. John is a wealthy Florentine banker, passionate and loving husband, father of four children. However, behind its fireplace, hide the white dress from murderess. It is in the service of Lorenzo de 'Medici and the beginning of the Lineage, is at the center of the conspiracy leading to the assassination of Galeazzo Maria Sforza, Duke of Milan. During the film, John moves to Florence, Venice and Rome. Chases Rodrigo Borgia, head of the Templars. However the film does not end . Or better: it has an ending that more open so you can not. Fateful words that appear on the written queue: the conclusion is in your hands . Indeed.

The video game Assassin's Creed 2 starring Ezio, who in the film, while remaining on the margins, is characterized as the intelligent son who has a quid in most of the other brothers, the clever and mischievous, the one who carefully observes the movements of the father and that it poses difficult questions. Ezio live with a story that will go on for almost two decades. During the game, after that our young protagonist will assist in the massacre of his father and male siblings, Rodrigo Borgia chase, killing one after another, the conspirators who betrayed John. These conspirators were already in Lineage, but will only end at the hands of Aetius. The young Auditore, like his father, he will move to Florence, Venice and Rome (where he must defeat Borgia, who became Pope). And, once again, history not end . The finish is more open than ever.


I must say I was particularly fascinated by the mix of stories that Ubisoft has put into play, so to create a kind ... sui generis . Assassin's Creed, in its nature cross-media, through different narrative structures: there is one film, one of the game, that of the series.


Prior structure: the series. The first chapter of Assassin's Creed - set at the time of the Crusades, including Damascus, Acre and Jerusalem - the mysterious protagonist, Altair terse and sober. The final proposed to us is, as usual, more open than ever. Altair fixed map that the fruit of Eden's is showing just recovered. Fine. While playing with Ezio, in the second chapter, Desmond Miles (which today is the descendant of Altair, John, Ezio and all the murderers in history), lives in a new part of the life of Altair: the young man climbs to the fortress of acres. At the top is Maria, a young man whose high passes a night of love, after which you seem to get pregnant. However we can not Maria is the first to know who if we did not play Assassin's Creed Bloodlines, developed for the PSP. And again, when a fellow murderess Altair asked whether he had any news of Adhala, we can not tell who's Adhala, if not before we ventured in the prequel to Assassin's Creed - Altair's Chronicles, developed for the Nintendo DS and iPhone and iPod Touch . In short, a whole saga distributed across multiple consoles and several chapters of the same story. The presence of Altair is also evident in two, through the code written by him and his infamous armor, Ezio who fail to wear. From this tangle of tales unfolds a serial structure. It is now clear that a video game is developed more times (think of the eternal saga starring Lara Croft, you think of Metal Gear Solid) and that never closes with a single chapter, so it is easy to find at the end of a game to be continued . The open-ended, not only creates a strong bond with the player, but above all to build a solid story (I can think of, for example, the way it ends God of War II). Certainly a final closed involves the use of re-openings are not always convincing. Unlike other games, Assassin's Creed, as well as having a serial narrative construction (which sometimes contains the serialized series, sometimes as a cumulative narrative), the structure like a Chinese box, opening a story in history. In fact, the story that gives life to each other is that of Desmond Miles, a young bartender murderess on the run, which is captured and subjected to the experiment Animus: The Animus is a bed equipped with screen, you need to delve into the genetic memories subject of the guinea pig, to live them and unlock them. Since Desmond is a descendent of Altair, contains within itself genetic memories he does not remember but little by little, thanks all'Animus are out. At the moment when you dive Desmond Animus, we give up the boy and live the life of Altair or that of Aetius. But there is something more: the first of Desmond, on someone else has tried to do Animus experiment. And that someone else did not live too long. The man in question is simply called Object 16 and before he died, he left around his room and for the genetic memories of a series of puzzles and codes to decipher that Desmond should lead to the truth. Truth opens up a new story: that of a man and a woman in a futuristic scenario run naked with the fruit of Eden in hand and are called ... Adam and Eve ...


Second structure: the film. Assassin's Creed, even before the film Lineage, use some tricks for the construction of film history. This is more evident in the second chapter, in which animations are many and where, above all, there is often no difference between animation and gameplay. In the first chapter of the animations are outnumbered. However, in both cases, the thing to emphasize is this: during the animations the player can interact, can move your character and can decide which shot look at the scene. In the second chapter, the player's actions are in fact essential to take a turn animation rather than another: if you are quick to push the Square, Ezio Cristina will not be able to strip the first to slip into bed with her. It is we who give life to the boy, making him move his legs and arms newborn. In Assassin's Creed are identified and allowed almost total immersion in the story. This, in my opinion, is due to two devices. The first is the great freedom that we have in the gameplay with the character (which can do everything) and the use of vision. The move from analogue camera right allows exploration of the surrounding environment, including the possibility of total from above, shot from below, to get away or closer, to stop the foreground image on the face of Ezio / Altair. Also, during gameplay the player character is fully height: the shot is from above, neither the character appears smaller and less realistic than the animation. One has the impression of a fascinating reality.

Secondly, the characterization to be excellent. Altair at the beginning of the story is a young and sometimes haughty arrogant, too sure of himself because of his ability and murderess. In the course of history will learn to become a man austerity exemplary character of iron, from the clear wisdom. Ezio also has a considerable growth. From the total displacement of the beginning - the rest is a seventeen year old rich libertine is suddenly catapulted into a world of murder and conspiracy - switches from anger blind (when he kills Vieri de 'Pazzi rages madly on his body) to an infinite calm and lucidity. Every time you kill an enemy the highest comfort you with words, always ending his speech with "Requiescat in pace."

The Ubisoft has created a character worthy of the greatest movie heroes: the fact that Ezio is a murderess and a relentless womanizer gallant poses in front of an accomplished and credible character, for which the evidence now great sympathy. Altair, however, is the mysterious and taciturn hero, the one that has no time for distractions and that is why women are more attractive and desirable. However, in the second chapter has decided to focus so much on the private life of the character that Altair is shown for the first time as a bit 'softer than usual. Even the young in the Middle East has to do with a woman! And to think that in the first chapter there was no sign of the female sex. John Auditore, however, is the opposite of both of his "colleagues": father, dashing lover in a man of his wife, has a strong sense of family, duty and the state of which he is a servant. Actually has a much deeper meaning this focus on the private life of the main characters: the killers are all related by blood and, therefore, to be a dynasty. The offspring (and the way which takes this life) is essential.


Third structure. The video game. Assassin's Creed is one of those gaming experiences that you remember that bit, as I said, total immersion in the game. Certainly the strongest of all is given by the maniacal precision with which they are made and the underwater landscape. Think of how it is created Piazza San Marco, Venice's water under the huge Florentine churches. A great chapter of the game is set in the middle of the Venice Carnival: the attention to detail, an explosion of colors, graphics, clear and perfect. So perfect that it seems true in all respects. But if we take the film here that we see a continuity frightening as the Lineage is shot with real actors, is the essence of the game that must be maintained. And then: Venice is not the real Venice, but Venice is the Animus. Photography is pretty much the same. The film is so perfectly the same as the video game that is the instinct to use the right analog stick to explore the environment at will. And here is the complete freedom of movement that gives the game its reality and its absolute likelihood, mean that the film is rightly fake. A statue, in fact. And he enjoys because of it, because if they shot the film in the true Venice and without side effects and digital filters, probably the serial continuity that the whole saga should have there would have been.


Finally we have our players. He is with us that virtual reality is achieved, that the statue is made. We are the ones who can find all things lawful, because, really, there's nothing real here. Assassin's Creed allows such an immersive reality to be replaced. It literally comes in the scenarios. There is identified. We live another time, another life. It kills. And this is a duplicate of what happens in the game. Desmond Animus enter, live lives of others. When it starts to feel too long inside the Animus, when out continues to have hallucinations related to the time of Altair or to that of Aetius. Here then is that the TV equipped with PlayStation and Animus are exactly the same thing. And living is not high, Ezio, or John Desmond. To kill the Templars, to address the Pope, we are the ones, those with a controller in hand, they feel ready to embrace the creed of the assassin.



Debut Trailer Assassin's Creed II

Assassin's Creed - Gameplay Trailer

Assassin's Creed - E3 Demo

Lineage Assassin's Creed - Video Intro