Nothing is real, everything is permitted.
So runs the Assassin's Creed. Very apt expression for a game like Assassin's Creed, Ubisoft signed. A game so damn mind re simulacrale wings to be in every respect. For this, anything goes. Everything.
For my little reasoning (which I hope does not seem spoiled by fans unleashed in me), from the movie. Coinciding with the release of the second chapter of the game, Ubisoft has produced and made freely available to the Assassin's Creed ShortMovie Lineage - downloadable in HD on the PlayStation Network. The film is ambientat or in 1476, shortly before the beginning of Assassin's Creed 2 and follows the fortunes of John Auditore, Ezio's father, protagonist of the second chapter of the game. John is a wealthy Florentine banker, passionate and loving husband, father of four children. However, behind its fireplace, hide the white dress from murderess. It is in the service of Lorenzo de 'Medici and the beginning of the Lineage, is at the center of the conspiracy leading to the assassination of Galeazzo Maria Sforza, Duke of Milan. During the film, John moves to Florence, Venice and Rome. Chases Rodrigo Borgia, head of the Templars. However the film does not end . Or better: it has an ending that more open so you can not. Fateful words that appear on the written queue: the conclusion is in your hands . Indeed.
The video game Assassin's Creed 2 starring Ezio, who in the film, while remaining on the margins, is characterized as the intelligent son who has a quid in most of the other brothers, the clever and mischievous, the one who carefully observes the movements of the father and that it poses difficult questions. Ezio live with a story that will go on for almost two decades. During the game, after that our young protagonist will assist in the massacre of his father and male siblings, Rodrigo Borgia chase, killing one after another, the conspirators who betrayed John. These conspirators were already in Lineage, but will only end at the hands of Aetius. The young Auditore, like his father, he will move to Florence, Venice and Rome (where he must defeat Borgia, who became Pope). And, once again, history not end . The finish is more open than ever.
I must say I was particularly fascinated by the mix of stories that Ubisoft has put into play, so to create a kind ... sui generis . Assassin's Creed, in its nature cross-media, through different narrative structures: there is one film, one of the game, that of the series.
Prior structure: the series. The first chapter of Assassin's Creed - set at the time of the Crusades, including Damascus, Acre and Jerusalem - the mysterious protagonist, Altair terse and sober. The final proposed to us is, as usual, more open than ever. Altair fixed map that the fruit of Eden's is showing just recovered. Fine. While playing with Ezio, in the second chapter, Desmond Miles (which today is the descendant of Altair, John, Ezio and all the murderers in history), lives in a new part of the life of Altair: the young man climbs to the fortress of acres. At the top is Maria, a young man whose high passes a night of love, after which you seem to get pregnant. However we can not Maria is the first to know who if we did not play Assassin's Creed Bloodlines, developed for the PSP. And again, when a fellow murderess Altair asked whether he had any news of Adhala, we can not tell who's Adhala, if not before we ventured in the prequel to Assassin's Creed - Altair's Chronicles, developed for the Nintendo DS and iPhone and iPod Touch . In short, a whole saga distributed across multiple consoles and several chapters of the same story. The presence of Altair is also evident in two, through the code written by him and his infamous armor, Ezio who fail to wear. From this tangle of tales unfolds a serial structure. It is now clear that a video game is developed more times (think of the eternal saga starring Lara Croft, you think of Metal Gear Solid) and that never closes with a single chapter, so it is easy to find at the end of a game to be continued . The open-ended, not only creates a strong bond with the player, but above all to build a solid story (I can think of, for example, the way it ends God of War II). Certainly a final closed involves the use of re-openings are not always convincing. Unlike other games, Assassin's Creed, as well as having a serial narrative construction (which sometimes contains the serialized series, sometimes as a cumulative narrative), the structure like a Chinese box, opening a story in history. In fact, the story that gives life to each other is that of Desmond Miles, a young bartender murderess on the run, which is captured and subjected to the experiment Animus: The Animus is a bed equipped with screen, you need to delve into the genetic memories subject of the guinea pig, to live them and unlock them. Since Desmond is a descendent of Altair, contains within itself genetic memories he does not remember but little by little, thanks all'Animus are out. At the moment when you dive Desmond Animus, we give up the boy and live the life of Altair or that of Aetius. But there is something more: the first of Desmond, on someone else has tried to do Animus experiment. And that someone else did not live too long. The man in question is simply called Object 16 and before he died, he left around his room and for the genetic memories of a series of puzzles and codes to decipher that Desmond should lead to the truth. Truth opens up a new story: that of a man and a woman in a futuristic scenario run naked with the fruit of Eden in hand and are called ... Adam and Eve ...
Second structure: the film. Assassin's Creed, even before the film Lineage, use some tricks for the construction of film history. This is more evident in the second chapter, in which animations are many and where, above all, there is often no difference between animation and gameplay. In the first chapter of the animations are outnumbered. However, in both cases, the thing to emphasize is this: during the animations the player can interact, can move your character and can decide which shot look at the scene. In the second chapter, the player's actions are in fact essential to take a turn animation rather than another: if you are quick to push the Square, Ezio Cristina will not be able to strip the first to slip into bed with her. It is we who give life to the boy, making him move his legs and arms newborn. In Assassin's Creed are identified and allowed almost total immersion in the story. This, in my opinion, is due to two devices. The first is the great freedom that we have in the gameplay with the character (which can do everything) and the use of vision. The move from analogue camera right allows exploration of the surrounding environment, including the possibility of total from above, shot from below, to get away or closer, to stop the foreground image on the face of Ezio / Altair. Also, during gameplay the player character is fully height: the shot is from above, neither the character appears smaller and less realistic than the animation. One has the impression of a fascinating reality.
Secondly, the characterization to be excellent. Altair at the beginning of the story is a young and sometimes haughty arrogant, too sure of himself because of his ability and murderess. In the course of history will learn to become a man austerity exemplary character of iron, from the clear wisdom. Ezio also has a considerable growth. From the total displacement of the beginning - the rest is a seventeen year old rich libertine is suddenly catapulted into a world of murder and conspiracy - switches from anger blind (when he kills Vieri de 'Pazzi rages madly on his body) to an infinite calm and lucidity. Every time you kill an enemy the highest comfort you with words, always ending his speech with "Requiescat in pace."
The Ubisoft has created a character worthy of the greatest movie heroes: the fact that Ezio is a murderess and a relentless womanizer gallant poses in front of an accomplished and credible character, for which the evidence now great sympathy. Altair, however, is the mysterious and taciturn hero, the one that has no time for distractions and that is why women are more attractive and desirable. However, in the second chapter has decided to focus so much on the private life of the character that Altair is shown for the first time as a bit 'softer than usual. Even the young in the Middle East has to do with a woman! And to think that in the first chapter there was no sign of the female sex. John Auditore, however, is the opposite of both of his "colleagues": father, dashing lover in a man of his wife, has a strong sense of family, duty and the state of which he is a servant. Actually has a much deeper meaning this focus on the private life of the main characters: the killers are all related by blood and, therefore, to be a dynasty. The offspring (and the way which takes this life) is essential.
Third structure. The video game. Assassin's Creed is one of those gaming experiences that you remember that bit, as I said, total immersion in the game. Certainly the strongest of all is given by the maniacal precision with which they are made and the underwater landscape. Think of how it is created Piazza San Marco, Venice's water under the huge Florentine churches. A great chapter of the game is set in the middle of the Venice Carnival: the attention to detail, an explosion of colors, graphics, clear and perfect. So perfect that it seems true in all respects. But if we take the film here that we see a continuity frightening as the Lineage is shot with real actors, is the essence of the game that must be maintained. And then: Venice is not the real Venice, but Venice is the Animus. Photography is pretty much the same. The film is so perfectly the same as the video game that is the instinct to use the right analog stick to explore the environment at will. And here is the complete freedom of movement that gives the game its reality and its absolute likelihood, mean that the film is rightly fake. A statue, in fact. And he enjoys because of it, because if they shot the film in the true Venice and without side effects and digital filters, probably the serial continuity that the whole saga should have there would have been.
Finally we have our players. He is with us that virtual reality is achieved, that the statue is made. We are the ones who can find all things lawful, because, really, there's nothing real here. Assassin's Creed allows such an immersive reality to be replaced. It literally comes in the scenarios. There is identified. We live another time, another life. It kills. And this is a duplicate of what happens in the game. Desmond Animus enter, live lives of others. When it starts to feel too long inside the Animus, when out continues to have hallucinations related to the time of Altair or to that of Aetius. Here then is that the TV equipped with PlayStation and Animus are exactly the same thing. And living is not high, Ezio, or John Desmond. To kill the Templars, to address the Pope, we are the ones, those with a controller in hand, they feel ready to embrace the creed of the assassin.
Debut Trailer Assassin's Creed II
Assassin's Creed - Gameplay Trailer
Lineage Assassin's Creed - Video Intro
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